Drowzee Profile



Home>Pokeprofile>Base Set>Psychic


Drowzee Base Set
Drowzee Team Rocket
Drowzee Aquapolis
Sabrina's Drowzee Gym Heroes
Sabrina's Drowzee Gym Challenge
Hypno Aquapolis
Dark Hypno Team Rocket
Sabrina's Hypno Gym Challenge


Drowzee BS



Links for this card are the same as above.

Drowzee
50 HP
Stage 1 Pokemon
Attack 1: Pound 10
Attack 1 Energy Cost: 1 Colorless
Attack 2: Confuse Ray 10
Attack 2 Energy Cost: 2 Psychic
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Confused.
Weakness: Psychic
Retreat Cost: 1
Recommendation: This is a good starter. Pound starts out, and the next turn, Confuse Ray gives the Defender a dizzy surprise. Use Confuse Ray until the Defending is Confused, and then use either attack from then on.

Drowzee TR



Home>Pokeprofile>Team Rocket>Psychic

Drowzee
50 HP
Basic Pokemon
Pokemon Power: Long-Distance Hypnosis: Once during your turn (before you attack), you may flip a coin. If heads, the Defending Pokemon is now Asleep; if tails, you Active Pokemon is now Asleep. This power can't be used if Drowzee is Asleep, Confused, or Paralyzed.
Attack 1: Nightmare 10
Attack 1 Energy Cost: 1 Psychic, 1 Colorless
Attack 1 Special: The Defending Pokemon is now Asleep.
Weakness: Psychic
Retreat Cost: 1
Recommendation: Keep Drowzee on the Bench and use the power to stall until you get the Energies you want. Nightmare will put the Defender Asleep, so there is no use in using the power after Nightmare is fully charged.

Drowzee Aqua



Home>Pokeprofile>Aquapolis>Psychic

Drowzee
50 HP
Basic Pokemon
Attack 1: Sleep Inducer
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Flip a coin. If heads, choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it. The new Defending Pokemon is now Asleep.
Attack 2: Tackle 20
Attack 2 Energy Cost: 2 Colorless
Weakness: Psychic
Retreat Cost: 1
E-Reader: C-21-a: Part 1 of 7 for a Drowzee Dream Eater mini-game. C-21-b: Part 7 of 7 for the same Drowzee Dream Eater mini-game. This is another one of those identical twin cards that have different E-Reader bars on it.
Recommendation: Sleep Inducer can pull out your opponent's weakest Pokemon and put it to sleep so it can't attack or retreat. Tackle will the do a nice 20 damage to it. If your opponent switches out again, use the Inducer to bring it back into the open.

Sabrina's Drowzee GH



Home>Pokeprofile>Gym Heroes>Psychic

Sabrina's Drowzee
50 HP
Basic Pokemon
Attack 1: Suggestion
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon can't attack during your opponent's next turn.
Attack 2: Headbutt 20
Attack 2 Energy Cost: 2 Colorless
Weakness: Psychic
Retreat Cost: 1
Recommendation: This is a starting stall card. Suggestion keeps the Defender from attacking and Headbutt does an OK amount of damage.

Sabrina's Drowzee GC



Home>Pokeprofile>Gym Challenge>Psychic

Sabrina's Drowzee
50 HP
Basic Pokemon
Attack 1: Energy Support
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Search your deck for a Psychic Energy card. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
Attack 2: Mind Shock 20
Attack 2 Energy Cost: 1 Psychic, 1 Colorless
Attack 2 Special: Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Weakness: Psychic
Retreat Cost: 1
Recommendation: Energy Support gets you an extra Energy card just in case you need it. Keep this one on the Bench until it is ready or if you run out of Energy cards. Mind Shock will do damage that isn't effected by Weakness or Resistance, which is good against a Dark type Pokemon.

Hypno Aqua



Home>Pokeprofile>Aquapolis>Psychic

Hypno
80 HP
Stage 1 Pokemon
Pokemon Power: Poke-Power: Sleep Pendulum: Once during your turn (before you attack), if Hypno is your Active Pokemon, you may make the Defending Pokemon Asleep. This power can't be used if Hypno is affected by a Special Condition.
Attack 1: Spiral Aura 30
Attack 1 Energy Cost: 1 Psychic, 2 Colorless
Attack 1 Special: If the Defending Pokemon isn't Knocked Out by the damage from this attack, you may choose 1 of your opponent's Benched Pokemon and switch the Defending Pokemon with it.
Weakness: Psychic
Retreat Cost: 1
E-Reader: Part 5 of 7 for a Drowzee Dream Eater mini-game.
Recommendation: Sleep Pendulum doesn't really help if you have Spiral Aura powered up. Use it only when you are powering it up. When using Spiral Aura, choose the weakest Pokemon to switch to and alternate between those two Pokemon until one of them is KO'd. Then, start the process all over again.

Dark Hypno TR



Home>Pokeprofile>Team Rocket>Psychic

Dark Hypno
60 HP
Stage 1 Pokemon
Attack 1: Psypunch 20
Attack 1 Energy Cost: 1 Psychic
Attack 2: Bench Manipulation 20x
Attack 2 Energy Cost: 2 Psychic, 1 Colorless
Attack 2 Special: Your opponent flips a number of coins equal to the number of Pokemon on his or her Bench. This attack does 20 damage times the number of tails. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Weakness: Psychic
Retreat Cost: 2
Recommendation: If you used Nightmare as Drowzee, you're in good shape to use Bench Manipulation if you add an Energy card. This attack can do a max of 100 damage, so use this card as often as possible.

Sabrina's Hypno GC



Home>Pokeprofile>Gym Challenge>Psychic

Sabrina's Hypno
70 HP
Stage 1 Pokemon
Attack 1: Invigorate
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Choose 1 Basic Pokemon in any player's discard pile. Put it onto that player's Bench. Put a number of damage counters on that Pokemon equal to half its HP (rounded down to the nearest 10). (You can't put a Pokemon on a Bench if that's full.)
Attack 2: Pendulum Curse 20x
Attack 2 Energy Cost: 2 Psychic
Attack 2 Special: Flip a number of coins equal to the number of damage counters on the Defending Pokemon. This attack does 20 damage times the number of heads.
Weakness: Psychic
Retreat Cost: 2
Recommendation: Use Invigorate if you need a Basic Pokemon to evolve or if you have a Gust of Wind that will bring up the opponent's weakened Pokemon. Use Pendulum Curse to do damage to that Basic Pokemon and Knock it Out possibly. If you are going to use Pendulum Curse, the Defending Pokemon needs damage counters on it first, so use a different Pokemon then send this one out.