Gastly Profile
Home>Pokeprofile>Base Set>Psychic
Gastly Base Set
Gastly Neo Destiny
Gastly Neo Expedition
Gastly SkyRidge
Sabrina's Gastly Gym Heroes
Sabrina's Gastly Level 10 Gym Challenge
Sabrina's Gastly Level 9 Gym Challenge
Haunter Fossil
Haunter Neo Expedition
Haunter SkyRidge
Dark Haunter Neo Destiny
Sabrina's Haunter Gym Challenge
Gengar Fossil
Gengar SkyRidge
Sabrina's Gengar Gym Challenge
Gastly BS
Home>Pokeprofile>Base Set>Psychic
Gastly
30 HP
Basic Pokemon
Attack 1: Sleeping Gas
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Asleep.
Attack 2: Destiny Bond
Attack 2 Energy Cost: 1 Psychic, 1 Colorless
Attack 2 Special: Discard 1 Psychic Energy card attached to Gastly in order to use this attack. If a Pokemon Knocks Out Gastly during your opponents next turn, Knock Out that Pokemon.
Resistance: Fighting
Retreat Cost: 0
Recommendation: Gastly is a weak Pokemon, its Sleeping Gas gives you a chance to power up for Destiny Bond, but it knocks out both Pokemon, so it gives a prize to each player. That is not a very good thing if it takes a while for you to power up your Bench.
Gastly NDes
Home>Pokeprofile>Neo Destiny>Psychic
Gastly
40 HP
Basic Pokemon
Attack 1: Nightmare 10
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: The Defending Pokemon is now Asleep.
Resistance: Fighting
Retreat Cost: 0
Recommendation: This is a nice card to have. Nightmare may only do 10 damage, but keeping the Defending Pokemon Asleep is a nice stalling bonus.
Gastly NE
Home>Pokeprofile>Neo Expedition>Psychic
Gastly
40 HP
Basic Pokemon
Attack 1: Bad Dream
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.
Weakness: Darkness
Resistance: Fighting
Retreat Cost: 1
E-Reader: Clefairy's Melody Box: Tune Change to creepy cave music.
Recommendation: Simple starter, but don't keep it out for too long. Hope to get the opponent Confused first and then switch out to a Pokemon that is strong enough to do some damage while the opponent does some to himself too.
Gastly Sky
Home>Pokeprofile>SkyRidge>Psychic
Gastly
50 HP
Basic Pokemon
Attack 1: Haunt
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Put a damage counter on the Defending Pokemon.
Weakness: Darkness
Resistance: Fighting
Retreat Cost: 1
E-Reader: Construction Action Game: Level Addition: 3 floating Gastlies. One moving platform over a waterfall.
Recommendation: I can just barely understand why Haunt doesn't have 10 damage written. It isn't affected by any effects, but it makes very little damage.
Sabrina's Gastly GH
Home>Pokeprofile>Gym Heroes>Psychic
Sabrina's Gastly
50 HP
Basic Pokemon
Attack 1: Spook 20
Attack 1 Energy Cost: 1 Psychic, 1 Colorless
Attack 1 Special: The Defending Pokemon can't retreat during your opponent's next turn.
Resistance: Fighting
Retreat Cost: 1
Recommendation: Keep this one on the Bench. Spook is a great attack if your opponent likes to switch out a lot. Use the Fighting type Resistance to your advantage.
Sabrina's Gastly Lv. 10 GC
Home>Pokeprofile>Gym Challenge>Psychic
Sabrina's Gastly (Level 10)
40 HP
Basic Pokemon
Pokemon Power: Gaseous Form: Sabrina's Gastly gets +10 HP for each Psychic Energy card attached to it. This power works even if Sabrina's Gastly is Asleep, Confused, or Paralyzed.
Attack 1: Suffocating Gas 30
Attack 1 Energy Cost: 2 Psychic
Resistance: Fighting
Retreat Cost: 1
Recommendation: This Gastly should be kept on the Bench. Power it up with as many Energies as you want, because the Pokemon Power will bring up its HP so it can last longer. Suffocating Gas does a lot of damage in the long run, which makes this a valuable card. The only way to counter the Power is if you use a SER or an attack that removes Energy from the Defending Pokemon while Sabrina's Gastly has enough damage on it to KO it after you remove an Energy card.
Sabrina's Gastly Lv. 9 GC
Links for this are at the above card.
Sabrina's Gastly (Level 9)
30 HP
Basic Pokemon
Attack 1: Lick 10
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack 2: Fade Out 30
Attack 2 Energy Cost: 2 Psychic
Attack 2 Special: Return Sabrina's Gastly and all Energy cards attached to it to your hand. (Discard all other cards attached to Sabrina's Gastly.)
Resistance: Fighting
Retreat Cost: 0
Recommendation: Keep this one on the Bench for a little while. When Fade Out is ready, use Lick until you are about to be KO'd. Use Fade Out and hopefully, it will KO the Defending Pokemon.
Haunter Fossil
Home>Pokeprofile>Fossil>Psychic
Haunter
50 HP
Stage 1 Pokemon
Pokemon Power: Transparency: Whenever an attack does anything to Haunter, flip a coin. If heads, prevent all effects of that attack, including damage, done to Haunter. This power stops working while Haunter is Asleep, Confused, or Paralyzed.
Attack 1: Nightmare 10
Attack 1 Energy Cost: 1 Psychic, 1 Colorless
Attack 1 Special: The Defending Pokemon is now Asleep.
Resistance: Fighting
Retreat Cost: 0
Recommendation: If you used Gastly's first attack, then you're set to evolve. Just add an Energy card. It automatically puts the Defender to Sleep. Transparency does a lot to stop attacks, so he lasts long.
Haunter NE
Home>Pokeprofile>Neo Expedition>Psychic
Haunter
70 HP
Stage 1 Pokemon
Attack 1: Nightmare 20
Attack 1 Energy Cost: 1 Psychic, 1 Colorless
Attack 1 Special: The Defending Pokemon is now Asleep.
Attack 2: Dream Eater 50
Attack 2 Energy Cost: 1 Psychic, 1 Colorless
Attack 2 Special: If the Defending Pokemon isn't Asleep, this attack does nothing.
Weakness: Darkness
Resistance: Fighting
Retreat Cost: 1
Recommendation: This is a standard alternating attack card. You need two flips of Tails after you use Nightmare to use Dream Eater. At least this card does damage while putting the Pokemon to sleep. Even so, you may want to slip a Sleep Team Rocket card into your deck to do more damage.
Haunter Sky
Home>Pokeprofile>SkyRidge>Psychic
Haunter
70 HP
Stage 1 Pokemon
Attack 1: Confuse Ray 10
Attack 1 Energy Cost: 2 Colorless
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Confused.
Attack 2: Shadow Hand 30
Attack 2 Energy Cost: 1 Psychic, 2 Colorless
Attack 2 Special: You may discard up to 2 cards from your hand. If you do, draw that many cards.
Weakness: Darkness
Resistance: Fighting
Retreat Cost: 1
E-Reader: An odd Haunter Puppet mini game.
Recommendation: Use Confuse Ray until your opponent is Confused, then switch on him and use Shadow Hand to do 30 damage. You can also get some needed cards this way by discarding and drawing. Personally I'd do it one at a time so I wouldn't run out of cards in my deck.
Dark Haunter NDes
Home>Pokeprofile>Neo Destiny>Psychic
Dark Haunter
50 HP
Stage 1 Pokemon
Attack 1: Call Back
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Put a Baby Pokemon or Basic Pokemon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokemon. (You can't use this attack if your Bench is full.)
Attack 2: Surround 20
Attack 2 Energy Cost: 2 Psychic
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon can't retreat during your opponent's next turn.
Resistance: Fighting
Retreat Cost: 0
Recommendation: Typo alert! In Call Back, it should read "(You can't use this attack if your opponent's Bench is full.)" Either that or you're supposed to put one on your Bench, but who knows? Whatever Surround flips, the opponent can't get away, but with tails, they can still attack you. Play Rocket's Hideout to get the 70 HP to keep him stalling.
Sabrina's Haunter GC
Home>Pokeprofile>Gym Challenge>Psychic
Sabrina's Haunter
70 HP
Stage 1 Pokemon
Attack 1: Nightmare 20
Attack 1 Energy Cost: 2 Psychic
Attack 1 Special: The Defending Pokemon is now Asleep.
Attack 2: Shadow Attack
Attack 2 Energy Cost: 3 Psychic
Attack 2 Special: Flip a coin. If heads, and if your opponent has any Benched Pokemon, choose 1 of them and this attack does 30 damage. (Don't apply Weakness and Resistance for Benched Pokemon.)
Resistance: Fighting
Retreat Cost: 0
Recommendation: Evolve this card from Level 10 Sabrina's Gastly, so Nightmare will be ready the first turn. It does 20 damage and puts the Defending Pokemon Asleep. While it is snoozing, use Shadow Attack on the Bench to Bench Destroy a Baby or two until the Defending Pokemon wakes up. Use Nightmare to put it Asleep again.
Gengar Fossil
Home>Pokeprofile>Fossil>Psychic
Gengar
80 HP
Stage 2 Pokemon
Pokemon Power: Curse: Once during your turn (before you attack), you may move 1 damage counter from 1 of your opponent's Pokemon to another (even if it would Knock Out the other Pokemon). This power can't be used if Gengar is Asleep, Confused, or Paralyzed.
Attack 1: Dark Mind 30
Attack 1 Energy Cost: 3 Psychic
Attack 1 Special: If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
Resistance: Fighting
Retreat Cost: 1
Recommendation: Curse sounds cruel doesn't it? Great! That way, you can knock out Baby Pokemon without attacking. Dark Mind is great because the damage spills on to the Bench, just evolve and attach an Energy.
Gengar Sky
Home>Pokeprofile>SkyRidge>Psychic
Gengar
100 HP
Stage 2 Pokemon
Pokemon Power: Poke-Power: Manipulate: When you play Gengar from your hand to evolve your Active Pokemon, you may put a Basic Pokemon (excluding Baby Pokemon) from your discard pile onto your Bench. Then flip 3 coins. For each heads, choose a basic Energy card from your discard pile and attach it to that Pokemon.
Attack 1: Hydrokinesis 40
Attack 1 Energy Cost: 2 Psychic, 2 Colorless
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, the Defending Pokemon is now Confused.
Weakness: Darkness
Resistance: Fighting
Retreat Cost: 2
E-Reader: Construction Action Game: Level Addition: 3 Floating Gastlys and a walking Gengar.
Recommendation: Manipulate would be great for reviving a Basic Battler like Lugia and getting 3 Energies on it so it can attack. Hydrokinesis is great. Not only does it do 40 damage, but it can Burn or Confuse. Either way, you can't really loose.
Sabrina's Gengar GC
Home>Pokeprofile>Gym Challenge>Psychic
Sabrina's Gengar
90 HP
Stage 2 Pokemon
Attack 1: Dark Wave 20
Attack 1 Energy Cost: 2 Psychic
Attack 1 Special: All Pokemon Powers stop working until the end of your opponent's next turn.
Attack 2: Shadow Bind 40
Attack 2 Enegy Cost: 3 Psychic
Attack 2 Special: The Defending Pokemon can't retreat during your opponent's next turn.
Resistance: Fighting
Retreat Cost: 2
Recommendation: If you used Shadow Attack as Haunter, then don't even bother with Dark Wave. Use Shadow Bind to do 40 damage and to keep the Defending Pokemon from escaping to the Bench.