Aerodactyl Profile



Home>Pokeprofile>Fossil>Fighting


Aerodactyl Fossil
Aerodactyl Neo Discovery
Aerodactyl SkyRidge


Aerodactyl Fossil



Home>Pokeprofile>Fossil>Fighting

Aerodactyl
60 HP
Stage 1 Pokemon
Pokemon Power: Prehistoric Power: No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.
Attack 1: Wing Attack 30
Attack 1 Energy Cost: 3 Colorless
Weakness: Grass
Resistance: Fighting
Retreat Cost: 2
Recommendation: This is a good Pokemon to have. Use Prehistoric Power to keep the opponent weak while you stay strong. Power it up on the Bench and start attacking a little while later.

Aerodactyl NR



Home>Pokeprofile>Neo Revelation>Fighting

Aerodactyl
60 HP
Stage 1 Pokemon
Pokemon Power: Prehistoric Memory: Whenever an Evolved Pokemon attacks (even if it's your opponent's), it can use any attack from its Basic Pokemon card or any Evolution card attached to it. It still has to pay for that attack's Energy cost. This power stops working while Aerodactyl is Asleep, Confused, or Paralyzed.
Attack 1: Fly 30
Attack 1 Energy Cost: 3 Colorless
Attack 1 Special: Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Aerodactyl. If tails, this attack does nothing (not even damage).
Weakness: Grass
Resistance: Fighting
Retreat Cost: 2
Recommendation: This Pokemon's power is a real bonus. If you run out of Energy cards and you evolve a Pokemon to save its life, you can now use that past evolution's attacks. This gives you a chance to power it up while still doing damage. Fly has a 50% chance of doing 30 damage and preventing attacks against Aerodactyl, but it doesn't say anything about to the Bench. That is how you can counter the attack.

Aerodactyl Sky



Home>Pokeprofile>SkyRidge>Fighting

Aerodactyl
70 HP
Stage 1 Pokemon
Pokemon Power: Poke-Power: Ancient Wind: Once during your turn (before your attack), if Aerodactyl is your Active Pokemon, you may ignore all Poke-Bodies until the end of your turn. This power can't be used if Aerodactyl is affected by a Special Condition.
Attack 1: Rising Lunge 20+
Attack 1 Energy Cost: 1 Fighting, 1 Colorless
Attack 1 Special: Flip a coin. If heads, this attack does 20 damage plus 20 more damage.
Weakness: Water
Retreat Cost: 1
Recommendation: This is a little stronger Aerodactyl. Rising Lunge does a max of 40 damage, and Ancient Wind ignores all Poke-Bodies so it won't affect the damage.