Hitmon Trio Profile



Home>Pokeprofile>Fossil>Fighting


Hitmonchan Neo Destiny
Hitmonchan Aquapolis
Hitmonchan EX Ruby and Sapphire
Hitmonlee Fossil
Hitmonlee Neo Destiny
Hitmontop Aquapolis
Tyrogue Neo Discovery
Tyrogue Aquapolis


Hitmonchan NDes



Home>Pokeprofile>Neo Destiny>Fighting

Hitmonchan
60 HP
Basic Pokemon
Attack 1: Dodge
Attack 1 Energy Cost: 1 Fighting
Attack 1 Special: If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.)
Attack 2: Supersonic Jab 40
Attack 2 Energy Cost: 3 Fighting
Weakness: Psychic
Retreat Cost: 1
Recommendation: This is another nice Basic Battler. Dodge will keep you from getting hurt until Supersonic Jab is ready to go and give some major punishment. Dodge will also stall until your Bench is powered up or a Healing Item comes to help Hitmonchan.

Hitmonchan Aqua



Home>Pokeprofile>Aquapolis>Fighting

Hitmonchan
60 HP
Basic Pokemon
Attack 1: Rush 10x
Attack 1 Energy Cost: 1 Fighting, 1 Colorless
Attack 1 Special: Flip 5 coins. This attack does 10 damage times the number of heads. Hitmonchan can't attack during your next turn.
Attack 2: Smash Punch 50
Attack 2 Energy Cost: 3 Colorless
Attack 2 Special: Flip a coin. If tails, this attack does nothing.
Weakness: Psychic
Retreat Cost: 2
E-Reader: Part 5 of 5 for a Tyrogue punching bag mini-game.
Recommendation: This Basic Battler is a professional card. Rush can do an unlikely max of 50 damage, but the problem is that you can't attack next turn. You are better off using Smash Punch all the time, even though you will get tails half of the time. If you use this card, use Rush out of necessity.

Hitmonchan EX



Home>Pokeprofile>EX Ruby and Sapphire>Fighting

Hitmonchan EX
90 HP
Basic Pokemon
Attack 1: Steady Punch 10+
Attack 1 Energy Cost: 1 Fighting
Attack 1 Special: Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
Attack 2: Sky Uppercut 50
Attack 2 Energy Cost: 2 Fighting, 1 Colorless
Attack 2 Special: This attack's damage is not affected by Resistance.
Weakness: Psychic
Retreat Cost: 2
Recommendation: Steady Punch is rather weak with a max of 20 damage, but Sky Uppercut could prove invaluable for a battle against Flying Pokemon.

Hitmonlee Fossil



Home>Pokeprofile>Fossil>Fighting

Hitmonlee
60 HP
Basic Pokemon
Attack 1: Stretch Kick
Attack 1 Energy Cost: 2 Fighting
Attack 1 Special: If your opponent has any Benched Pokemon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: High Jump Kick 50
Attack 2 Energy Cost: 3 Fighting
Weakness: Psychic
Retreat Cost: 1
Recommendation: Keep this Pokemon in reserve until the following situation happens. Your opponent switches Pokemon because he or she knows it will be KO'd next turn. Use it to take out that Pokemon, then take out the Defending Pokemon with High Jump Kick.

Hitmonlee NDes



Home>Pokeprofile>Neo Destiny>Fighting

Hitmonlee
60 HP
Basic Pokemon
Attack 1: One-Two Kick 20x
Attack 1 Energy Cost: 2 Fighting
Attack 1 Special: Flip 2 coins. This attack does 20 damage times the number of heads.
Attack 2: Heel Drop 60
Attack 2 Energy Cost: 3 Fighting
Attack 2 Special: Flip a coin. If tails, this attack does nothing.
Weakness: Psychic
Retreat Cost: 1
Recommendation: This in my opinion is the strongest Hitmonlee in the game. One-Two Kick can do a max of 40 damage, and the next turn, Heel Drop can KO a Basic Pokemon and some evolved Pokemon too.

Hitmontop Aqua



Home>Pokeprofile>Aquapolis>Fighting

Hitmontop
60 HP
Basic Pokemon
Attack 1: Double Kick 20x
Attack 1 Energy Cost: 2 Colorless
Attack 1 Special: Flip 2 coins. This attack does 20 damage times the number of heads.
Attack 2: Triple Spin 20x
Attack 2 Energy Cost: 1 Fighting, 2 Colorless
Attack 2 Special: Flip 3 coins. This attack does 20 damage times the number of heads. If you get 2 or more heads, switch Hitmontop with 1 of your Benched Pokemon, if any.
Weakness: Psychic
Retreat Cost: 1
E-Reader: Part 2 of 5 for a Tyrogue punching bag mini-game.
Recommendation: This is another strong Basic Battler. Attacking with Double Kick will do a max of 40 damage, and using Triple Kick can do 60 damage. With Triple Kick, you can get a bonus of switching to a different Pokemon. So switch either to another Hitmontop or a Pokemon with 0 Retreat Cost.

Tyrogue ND



Home>Pokeprofile>Neo Destiny>Fighting

Tyrogue
30 HP
Baby Pokemon
Baby Power: If this Baby Pokemon is your Active Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.
Attack 1: Smash Punch 30
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Flip a coin. If tails, this attack does nothing.
Retreat Cost: 0
Recommendation: This is a great stalling starter. The Baby Power keeps it from getting hit, while you power your Bench. Smash Punch is just like Horn Hazard, but Tyrogue lasts longer because of the Baby Power. The fact that it can evolve into 3 different Pokemon gives it an edge, because your opponent can't expect what is coming next.

Tyrogue Aqua



Home>Pokeprofile>Aquapolis>Fighting

Tyrogue
30 HP
Baby Pokemon
Baby Power: If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.
Attack 1: Energy Punch 10
Attack 1 Energy Cost: 1 Fighting
Attack 1 Special: Flip a coin. If heads, discard a Special Energy card attached to the Defending Pokemon. If tails, this attack does nothing.
Retreat Cost: 1
E-Reader: Part 1 of 5 for a Tyrogue punching bag mini-game.
Recommendation: This is a good card to have, especially if your opponent is trying to use Steel or Dark Pokemon. This way, you can stall and take off the most valuable Energy cards in your opponent's deck.