Shellder Profile



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Shellder Fossil
Shellder Neo Expedition
Misty's Shellder Gym Heroes
Cloyster Fossil


Shellder Fossil



Links for this card are the same as above.

Shellder
30 HP
Basic Pokemon
Attack 1: Supersonic
Attack 1 Energy Cost: 1 Water
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Confused.
Attack 2: Hide in Shell
Attack 2 Energy Cost: 1 Water
Attack 2 Special: Flip a coin. If heads, prevent all damage done to Shellder during your opponent's next turn. (Any other effects of attacks still happen.
Weakness: Electric
Retreat Cost: 1
Recommendation: This is strictly a stall card. Start with it only if it is absolutely necessary. Use Supersonic until the Defender is Confused and use Hide until you get something better on your Bench.

Shellder NE



Home>Pokeprofile>Neo Expedition>Water

Shellder
50 HP
Basic Pokemon
Attack 1: Irongrip 10
Attack 1 Energy Cost: 1 Water
Attack 2: Lick 10
Attack 2 Energy Cost: 2 Colorless
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Weakness: Electric
Retreat Cost: 1
E-Reader: Part 2 of 6 for a Poliwrath mini-game.
Recommendation: This is a Starting Staller. Irongrip does a beginning 10 damage, then Lick does 10 more, but with a Paralysis bonus, which will keep the 50 HP alive while the Bench charges up.

Misty's Shellder GH



Home>Pokeprofile>Gym Heroes>Water

Misty's Shellder
40 HP
Basic Pokemon
Attack 1: Tackle 10
Attack 1 Energy Cost: 1 Colorless
Attack 2: Clamp 20
Attack 2 Energy Cost: 1 Water, 1 Colorless
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing (not even damage).
Weakness: Electric
Retreat Cost: 1
Recommendation: This starter has a slight bonus. Use Tackle the first turn and Clamp the second, but hope for a heads. Otherwise, this attack is useless.

Cloyster Fossil



Home>Pokeprofile>Fossil>Water

Cloyster
50 HP
Stage 1 Pokemon
Attack 1: Clamp 30
Attack 1 Energy Cost: 2 Water
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing not even damage).
Attack 2: Spike Cannon 30x
Attack 2 Energy Cost: 2 Water
Attack 2 Special: Flip 2 coins. This attack does 30 damage times the number of heads.
Weakness: Electric
Retreat Cost: 2
Recommendation: Ok, this card defies logic. If you had a choice between an all or nothing 30 damage attack and a max 60 damage attack with a ¼ chance of failure, you would naturally choose the 60 damage max. So why would they give you a choice? Evolve and then put on an Energy to use Spike Cannon.