Slowpoke Profile
Home>Pokeprofile>Fossil>Psychic
Slowpoke Fossil
Slowpoke Team Rocket
Slowpoke Neo Genesis
Slowpoke Aquapolis
Sabrina's Slowpoke Gym Heores
Slowbro Fossil
Slowbro Aquapolis
Light Slowbro Neo Destiny
Slowking Aquapolis
Slowpoke Fossil
Links for this card are the same as above.
Slowpoke
50 HP
Basic Pokemon
Attack 1: Spacing Out
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Flip a coin. If heads, remove a damage counter from Slowpoke. This attack can't be used if Slowpoke has no damage counters on it.
Attack 2: Scavenge
Attack 2 Energy Cost: 2 Psychic
Attack 2 Special: Discard 1 Psychic Energy card attached to Slowpoke in order to use this attack. Put a Trainer card from your discard pile into your hand.
Weakness: Psychic
Retreat Cost: 1
Recommendation: Spacing Out only helps to delay the inevitable KO. Scavenge isn't that good considering that you can't use it this turn. I'd skip this card, unless you really needed Slowbro.
Slowpoke TR
Home>Pokeprofile>Fossil>Psychic
Slowpoke
50 HP
Basic Pokemon
Attack 1: Afternoon Nap
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Search your deck for a Psychic Energy and attach it to Slowpoke. Shuffle your deck afterward.
Attack 2: Headbutt 10
Attack 2 Energy Cost: 1 Psychic
Weakness: Psychic
Retreat Cost: 1
Recommendation: A good starter with an OK attack. If you are going to evolve it, use Afternoon Nap to get a Psychic Energy and power the evolution.
Slowpoke NG
Home>Pokeprofile>Neo Genesis>Psychic
Slowpoke
50 HP
Basic Pokemon
Attack 1: Psyshock 10
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack 2: Water Gun 10+
Attack 2 Energy Cost: 1 Water
Attack 2 Special: Does 10 damage plus 10 more damage for each Water Energy attached to Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Weakness: Psychic
Retreat Cost: 1
Recommendation: This card is best used in a Water/Psychic deck. Psyshock does damage the first turn and gives a chance to Paralyze, while Water Gun gets brought up to full power of 30 damage. If you don't plan on evolving it, I'd leave it out though.
Slowpoke Aqua
Home>Pokeprofile>Aquapolis>Water
Slowpoke
50 HP
Basic Pokemon
Attack 1: Fishing Tail
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Search your discard pile for a Baby Pokemon, Basic Pokemon, Evolution Card, or basic Energy card, show it to your opponent, and then put it into your hand.
Attack 2: Bite 20
Attack 2 Energy Cost: 2 Colorless
Weakness: Electric
Retreat Cost: 1
E-Reader: Construction Action Game: Map Addition: Slowpoke on a platform and spare Pokeballs on the other side.
Recommendation: If you have an attack that discards cards from your deck, you can use Fishing Tail to get one of them back. Bite does 20 damage, which isn't that bad when it comes to comparing it with other Slowpoke.
Sabrina's Slowpoke GH
Home>Pokeprofile>Gym Heroes>Psychic
Sabrina's Slowpoke
50 HP
Basic Pokemon
Attack 1: Lazy Attack 30
Attack 1 Energy Cost: 1 Psychic, 1 Colorless
Attack 1 Special: Sabrina's Slowpoke is now Asleep (after doing damage).
Weakness: Psychic
Retreat Cost: 1
Recommendation: Keep this one on your Bench until it is ready to be sent out. Keep a Full Heal or Miracle Berry on hand to wake up Slowpoke.
Slowbro Fossil
Home>Pokeprofile>Fossil>Psychic
Slowbro
60 HP
Stage 1 Pokemon
Pokemon Power: Strange Behavior: As often as you like during your turn (before you attack), you may move 1 damage counter from 1 of your Pokemon to Slowbro as long as you don't Knock Out Slowbro. This power can't be used if Slowbro is Asleep, Confused, or Paralyzed.
Attack 1: Psyshock 20
Attack 1 Energy Cost: 2 Psychic
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Weakness: Psychic
Retreat Cost: 1
Recommendation: What is the use of having this Power? I could understand if you had a Rage attack or a Flail, but not Psyshock. It only delays the inevitable anyway. Skip this entire evolution group, unless some new versions come out.
Slowbro Aqua
Home>Pokeprofile>Aquapolis>Water
Slowbro
80 HP
Stage 1 Pokemon
Pokemon Power: Poke-Body: Dense Body: Any damage done to Slowbro by attacks from Basic Pokemon (excluding Baby Pokemon) is reduced by 20.
Attack 1: Energy Cannon 30+
Attack 1 Energy Cost: 1 Water, 1 Colorless
Attack 1 Special: This attack does 30 damage plus 10 more damage for each Energy attached to Slowbro but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
Weakness: Electric
Retreat Cost: 2
Recommendation: This is one of the best Powers that have ever been on a Slowbro. You should switch to Slowbro whenever a Basic Pokemon is the Defending Pokemon and KO it quickly. Energy Cannon can do a max of 50 in one shot, and only Basic Battlers can survive a hit like that. Take out as many Basic Pokemon as possible so your opponent won't be able to evolve.
Light Slowbro NDes
Home>Pokeprofile>Neo Destiny>Psychic
Light Slowbro
80 HP
Stage 1 Pokemon
Attack 1: Fish Out
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Your opponent may choose up to 3 Baby Pokemon, Basic Pokemon, and/or Evolution cards from his or her discard pile and shuffle them into his or her deck. Either way, you may do the same.
Attack 2: Splash About 20+
Attack 2 Energy Cost: 1 Water, 1 Colorless
Attack 2 Special: If there are more Energy attached to the Defending Pokemon than to Light Slowbro, this attack does 20 damage plus 20 more damage. If not, this attack does 20 damage.
Weakness: Psychic
Retreat Cost: 2
Recommendation: Once again, a Light Pokemon helps your opponent, but you can get back a valuable Pokemon card that you only have one of. Use Splash About on Evolution cards or Basic Battlers to do 40 damage. The HP will keep it out long enough to do some serious damage.
Slowking Aqua
Home>Pokeprofile>Aquapolis>Psychic
Slowking
80 HP
Stage 1 Pokemon
Attack 1: Bursting Hand 10x
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Look at your opponent's hand. This attack does 10 damage times the number of Energy cards there.
Attack 2: Shuffle Attack 40
Attack 2 Energy Cost: 1 Psychic, 2 Colorless
Attack 2 Special: Look at a number of cards on top of your opponent's deck equal to the number of Energy cards attached to the Defending Pokemon. Put those cards in any order, and then put them back on top of your opponent's deck.
Weakness: Psychic
Retreat Cost: 1
Recommendation: This is a great Slowking. Busting Hand will get a look at your opponent's hand, and if there are less Energies in his or her hand than 4, you can use Shuffle Attack from then on. You can make sure that no good cards come your opponent's way with that attack.