Gym Challenge Trainers Profile



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Cinnabar City Gym
Fuchsia City Gym
Max Revive
Transparent Walls
Warp Point
Misty's Tears
Rocket's Minefield Gym
Sabrina's Psychic Control
Brock's Protection
Giovanni
Chaos Gym
Lt. Surge's Secret Plan
Resistance Gym
Blaine
Fervor
Blaine's Quiz #2
Blaine's Quiz #3
Viridian City Gym
Rocket's Secret Experiment


Cinnabar City Gym



Cinnabar City Gym
Stadium Subtext: This card stays in play after being played. Discard this card if another Stadium card comes into play.
Trainer Text: Ignore Weakness when a Water Pokemon does damage to a Pokemon with Blaine in its name.
Recommendation: This is a must if you have a Blaine deck. This card helps Blaine's Fire Pokemon last twice as long against Water types.

Fuchsia City Gym



Fuchsia City Gym
Stadium Subtext: This card stays in play after being played. Discard this card if another Stadium card comes into play.
Trainer Text: Once during each player's turn (before attacking), that player may flip a coin. If heads, that player may shuffle 1 of his or her Pokemon with Koga in its name and any cards attached to it into his or her deck.
Recommendation: This card is a great defense against being Knocked Out in a Koga's Deck. Use this card to return your Defending Pokemon to your deck to keep it from being KO'd. This drives the opponent crazy.

Max Revive



Max Revive
Trainer Text: Discard 2 Energy cards from your hand in order to put 1 Basic Pokemon from your discard pile onto your Bench. (You can't play Max Revive if your Bench is full.)
Recommendation: I wouldn't use this card. I'd discard 2 Energy cards if I could revive the Evolution card, but not a Basic Pokemon. Keep this one in your collector's binder.

Transparent Walls



Transparent Walls
Trainer Text: Until the end of your opponent's next turn, prevent all effects of attacks done to your Benched Pokemon. (Any other effects of attacks still happen.)
Recommendation: This card is great if you risk doing damage to your Bench. Also, this keeps Bench Destroyers at bay. Put the max of 4 into a deck that has a Pokemon that can do damage to your Bench.

Warp Point



Warp Point
Trainer Text: If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have and Benched Pokemon, you switch 1 of them with your Active Pokemon.
Recommendation: This is a Double Switch card. The advantage in using this is that the opponent has to switch first, then you can counter that switch by sending out a Pokemon that can knock it out quickly.

Misty's Tears



Misty's Tears
Trainer Text: Discard 1 of the other cards in your hand in order to search your deck for up to 2 Water Energy cards. Show those cards to your opponent, then put them into your hand. Shuffle your deck afterward.
Recommendation: This is a good card if you have a Water deck or a Misty deck. You can get the Energies you need right away and power up your Pokemon with them.

Rocket's Minefield Gym



Rocket's Minefield Gym
Stadium Subtext: This card stays in play after being played. Discard this card if another Stadium card comes into play.
Trainer Text: Whenever a player puts a Basic Pokemon onto his or her Bench from his or her hand, he or she flips a coin. If tails, put damage counters on that Pokemon.
Recommendation: The problem is that it doesn't say how many damage counters to put on that Pokemon, and it doesn't determine who chooses how many. Since it says "damage counters", we must assume that it means 2 damage counters. Play this card if you have already filled up your Bench, then your opponent can't play any unless he or she wants to risk putting damage on it. Combine this card with a Bench Destroyer, and you can KO the opponent's Bench fast.

Sabrina's Psychic Control



Sabrina's Psychic Control
Trainer Text: Flip a coin. If heads, choose a Trainer card in your opponent's discard pile that isn't put in play (like PlusPower or Mysterious Fossil). You may use that card as if it were in your hand, if you do everything required in order to play that card (like discarding cards). The card stays in your opponent's discard pile.
Recommendation: This card is good if your opponent has a Trainer card that you could use to your advantage, like Professor Elm or something like that. You can get the cards that you need quickly without using one of your own cards.

Brock's Protection



Brock's Protection
Trainer Text: Attach Brock's Protection to 1 of your Pokemon with Brock in its name. Energy cards attached to that Pokemon can't be removed by your opponent's attacks or Trainer cards. (This doesn't stop the rest of the attack or Trainer card from working normally.)
Recommendation: Use this card if you are up against an opponent that uses Energy Removal or Whirlpool or something like that that can discard an Energy card. That way, you can keep attacking. This card stays on that Pokemon, so it works more than once. I guess this would also be considered a Pokemon Tool.

Giovanni



Giovanni
Trainer Text: Choose 1 of your Pokemon in play with Giovanni in its name. For the rest of your turn, you may evolve that Pokemon even if you just played or evolved it this turn or if this is your first turn. This effect also applies to the Pokemon it evolves into.
Recommendation: I personally love this card. It can help you evolve your Giovanni Pokemon to its highest level on the first turn. This is especially good if you have a Giovanni's Nidoran Male that you can evolve all the way up to Giovanni's Nidoking and use Intimidate to stall.

Chaos Gym



Chaos Gym
Stadium Subtext: This card stays in play after being played. Discard this card if another Stadium card comes into play.
Trainer Text: Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.
Recommendation: This card inhibits the lifeline of a deck. The Trainer cards are very important, and if they don't work, the deck slowly falls apart. Using the opponent's cards is a bonus that can give you an advantage if you want to use it.

Lt. Surge's Secret Plan



Lt. Surge's Secret Plan
Trainer Text: Put 1 card from your hand face down onto your Bench. (You can't play this card if your Bench is full.) Treat that card as a Basic Pokemon as long as it is face down. Flip the card if either player ever needs to know what it is in order to use an attack, a Pokemon Power, or a Trainer card. Flip the card over if it ever uses an attack or Pokemon Power, evolves, retreats, is damaged by an attack or is otherwise affected by an attack. At any time during your turn, you may flip the card over. When you flip the card over, if it isn't a Basic Pokemon, discard it and all cards attached to it.
Recommendation: I don't really understand the use of this card unless it is to hide your secret weapon Pokemon on the Bench. Just keep it upside-down until you want to reveal the secret. Make sure you have a camera on hand to take a picture of your opponent's face when you reveal it.

Resistance Gym



Resistance Gym
Stadium Subtext: This card stays in play after being played. Discard this card if another Stadium card comes into play.
Trainer Text: Each Pokemon's Resistance is reduced by 20. (If a Pokemon's Resistance is -30, it becomes -10.)
Recommendation: This card is best used if you have an Electric or Fighting deck. It reduces the resistance to Electric or Fighting type attacks and gives you a chance to actually do some damage when the types don't match up.

Blaine



Blaine
Trainer Text: During this turn, instead of attaching your free Energy card, you may instead attach 2 Fire Energy cards to 1 of your Pokemon with Blaine in its name. (Playing additional copies of this card this turn has no effect.)
Recommendation: This is a great card. If you need a multitude of Energy cards on your Pokemon, you can use this to power them up. Like Blaine's Arcanine or Charizard.

Fervor



Fervor
Trainer Text: Show the top 3 cards of your deck to all players. Put any Fire Energy cards there into your hand and discard the rest.
Recommendation: At least you only have to do 3 cards. With Misty's Wrath, you have to do 5. Use this card to get the Fire Energy cards you need. Use Blaine afterwards to get the Pokemon Energized. Make sure to have a Nightly Garbage Run or Time Machine to get any valuable cards back.

Blaine's Quiz #2



Blaine's Quiz #2
Trainer Text: Put a card from your hand face down in front of you. Your opponent guesses whether it is an Energy card, a Trainer card, or a Pokemon (Basic or Evolution) card. Flip the card over. If your opponent guessed right, he or she draws 2 cards. If your opponent guessed wrong, you draw 2 cards. Either way, return the card to your hand.
Recommendation: Use this card to get cards quickly. Your opponent has a 33% chance of guessing correctly, so hope he or she is wrong.

Blaine's Quiz #3



Blaine's Quiz #3
Trainer Text: Put a Basic Pokemon or Evolution card from your hand face down in front of you and tell your opponent the name of an attack of that card. Your opponent guesses the name of that card. Flip the card over. If your opponent guessed right, he or she draws 3 cards. If your opponent is wrong, you draw 3 cards. Either way, return the card to your hand.
Recommendation: Choose a Pokemon card that you don't have in your play area to use with this card. Otherwise, your opponent could read your Bench and guess correctly. Make sure they give the accurate name of the Pokemon. That includes the Trainer of that Pokemon if it has any. Have your opponent guess and then see if it is right. If it isn't you get a nice 3 cards to add to your hand.

Viridian City Gym



Viridian City Gym
Stadium Subtext: This card stays in play after being played. Discard this card if another Stadium card comes into play.
Trainer Text: Whenever a Pokemon with Giovanni in its name evolves, its owner removes 2 damage counters from that Pokemon (or 1 if it only has 1).
Recommendation: Use this card with any complete Giovanni evolutions. With it, you can remove 4 damage counters by the Stage 2 level. This may make all the difference in a tough battle.

Rocket's Secret Experiment



Rocket's Secret Experiment
Trainer Text: Flip a coin. If heads, search your deck for any card and put it into your hand. Shuffle your deck afterward. If tails, you can't play Trainer cards until the end of your next turn.
Recommendation: This is an OK card only if you don't have a Computer Search. I'd rather give up 2 cards than stop my Trainer cards from working for 2 turns, which this effect does.