Jigglypuff Profile
Home>Pokeprofile>Jungle>Colorless
Jigglypuff Jungle
Jigglypuff SkyRidge
Erika's Jigglypuff Gym Challenge
Igglybuff Neo Discovery
Igglybuff SkyRidge
Wigglytuff SkyRidge
Dark Wigglytuff Neo Destiny
Light Wigglytuff Neo Destiny
Jigglypuff Jungle
Links for this card are the same as above.
Jigglypuff
60 HP
Basic Pokemon
Attack 1: Lullaby
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: The Defending Pokemon is now Asleep.
Attack 2: Pound 20
Attack 2 Energy Cost: 2 Colorless
Weakness: Fighting
Resistance: Psychic
Retreat Cost: 1
Recommendation: This is a great starter/stall card. The 60 HP is great to make it last, and its Lullaby doesn't need a flip. Pound can hit the sleeper next turn.
Jigglypuff Sky
Home>Pokeprofile>SkyRidge>Colorless
Jigglypuff
50 HP
Basic Pokemon
Attack 1: Nap
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Remove 1 damage counter from Jigglypuff.
Attack 2: Lullaby 10
Attack 2 Energy Cost: 2 Colorless
Attack 2 Special: The Defending Pokemon is now Asleep.
Weakness: Fighting
Retreat Cost: 1
E-Reader: Clefairy's Melody Box: Instrument Change: Cookoo Clock that doesn't really sound like a Cookoo Clock.
Recommendation: This is a great stall card against Basic Pokemon. Nap will slightly heal Jigglypuff while Lullaby keeps the opponent from attacking by putting him or her to sleep.
Erika's Jigglypuff GC
Home>Pokeprofile>Gym Challenge>Colorless
Erika's Jigglypuff
50 HP
Basic Pokemon
Attack 1: Group Therapy
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: You and your opponent remove 1 damage counter from each of your Pokemon with damage counters on them.
Attack 2: Pulled Punch 40-
Attack 2 Energy Cost: 2 Colorless
Attack 2 Special: If the Defending Pokemon has no damage counters on it, this attack does 40 damage. If it has any damage counters on it, this attack does 10 damage.
Weakness: Fighting
Resistance: Psychic
Retreat Cost: 1
Recommendation: Erika cards tend to be weak and useless for battle. This one is no exception. Group Therapy may be used to defend from a Bench Destroyer, but it takes away damage done to the opponent too. Pulled Punch works if the Defending Pokemon is fresh and new, but after the first hit, you have to work for the KO. I'd leave this card in your collector pages.
Igglybuff ND
Home>Pokeprofile>Neo Discovery>Colorless
Igglybuff
30 HP
Baby Pokemon
Baby Power: If this Baby Pokemon is your Active Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.
Pokemon Power: Gaze: Once during your turn (before you attack), choose 1 of your opponent's Benched Pokemon that has a Pokemon Power. That power stops working until the end of this turn. This effect ends if that Pokemon leaves the Bench.
Retreat Cost: 0
Recommendation: Baby Powers are always strong, but this one is a Bench guard. Use Gaze on the Bench to take out other powers. This works very well on Fossil Aerodactyl, so you can play Evolution cards.
Igglybuff Sky
Home>Pokeprofile>SkyRidge>Colorless
Igglybuff
30 HP
Baby Pokemon
Baby Power: If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.
Attack 1: Energy Heal
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Choose 1 of your Pokemon with an Energy card attached to it. Remove 1 damage counter from that Pokemon.
Retreat Cost: 1
E-Reader: Clefairy's Melody Box: Instrument Change: Blowing Bubbles in Water sound.
Recommendation: This, and most other Baby Pokemon for that matter, is a stall card. Energy Heal will do wonders in recovering from devastating attacks while your opponent is devastated that Igglybuff isn't getting hit.
Wigglytuff Sky
Home>Pokeprofile>SkyRidge>Colorless
Wigglytuff
70 HP
Stage 1 Pokemon
Pokemon Power: Poke-Power: Good Neighbor: Once during your turn (before your attack), if Wigglytuff is on your Bench, you may flip a coin. If heads, each player removes up to 2 damage counters from his or her Active Pokemon. This power can't be used if you have already used another Wigglytuff's Good Neighbor Poke-Power this turn.
Attack 1: Do the Wave 10x
Attack 1 Energy Cost: 2 Colorless
Attack 1 Special: Flip a coin. If heads, this attack does 10 damage times the number of Pokemon you have in play.
Weakness: Fighting
Retreat Cost: 1
E-Reader: Clefairy's Melody Box: Instrument Change: Wooden Xylophone.
Recommendation: This is a Bench Warming card. Keep using Good Neighbor instead of Potions to keep yourself out of trouble. If you do send her out, Do the Wave can do a max of 60 damage, but flipping a coin for the attack to work just doesn't seem quite right.
Dark Wigglytuff NDes
Home>Pokeprofile>Neo Destiny>Colorless
Dark Wigglytuff
60 HP
Stage 1 Pokemon
Attack 1: Dark Song
Attack 1 Energy Cost: 2 Colorless
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Conused.
Attack 2: Slap Awake 20+
Attack 2 Energy Cost: 3 Colorless
Attack 2 Special: If the Defending Pokemon is Asleep or Confused, this attack does 20 damage plus 20 more damage. Then, the Defending Pokemon is no longer Asleep or Confused.
Weakness: Fighting
Resistance: Psychic
Retreat Cost: 2
Recommendation: This is an OK card, but you have to alternate between the two attacks to get the most out of it. Dark Song should be powered up, and you should hope for tails. Confusion is harder to get rid of then sleep, and it can do 20 damage to itself and still let you add on 40 more with Slap Awake, which is powered up next turn. Match it up with Rocket's Hideout to get the most attack strength from this card.
Light Wigglytuff NDes
Links for this card are on the above card.
Light Wigglytuff
80 HP
Stage 1 Pokemon
Attack 1: Evolution Song
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Your opponent may choose 1 of his or her Pokemon and search his or her deck for a card that evolves from that Pokemon. Your opponent attaches that card to that Pokemon. This counts as evolving that Pokemon. Either way, you may do the same, and then each player who searched shuffles his or her deck.
Attack 2: Body Slam 20
Attack 2 Energy Cost: 3 Colorless
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Weakness: Fighting
Resistance: Psychic
Retreat Cost: 1
Recommendation: This Pokemon gives a helping hand to you and your opponent too. Evolution Song gets both Pokemon powered up to its strongest form, which they can attack with. Honestly, I'd rather go with Dark Dragonair, that way you can get an evolution for yourself without using up an attack. Body Slam does a weak 20 damage, but the Paralysis bonus is a nice addition.