Lickitung Profile
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Lickitung Jungle
Lickitung Aquapolis
Brock's Lickitung Gym Heroes
Lickitung Jungle
Links for this card are the same as above.
Lickitung
90 HP
Basic Pokemon
Attack 1: Tongue Wrap 10
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack 2: Supersonic
Attack 2 Energy Cost: 2 Colorless
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Confused.
Weakness: Fighting
Resistance: Psychic
Retreat Cost: 3
Recommendation: What a great starter! It lasts a long time and it only needs 1 Energy card to start attacking. Top it off with both its attacks have stat changes, and it becomes a great stalling attacker. The downside is its Retreat Cost, so better have a Switch ready, or just let it be KO'd.
Lickitung Aqua
Home>Pokeprofile>Aquapolis>Colorless
Lickitung
80 HP
Basic Pokemon
Attack 1: Long Tongue
Attack 1 Energy Cost: 2 Colorless
Attack 1 Special: Choose 1 of your opponent's Pokemon in play. This attack does 10 damage to that Pokemon. Don't apply Weakness and Resistance.
Attack 2: Body Slam 20
Attack 2 Energy Cost: 3 Colorless
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Weakness: Fighting
Retreat Cost: 2
Recommendation: This is a multipurpose card. It is a Bench Destroyer/Stall Card/Basic Battler. Long Tongue can do 10 damage to any Pokemon anywhere on your opponent's side of the field. I don't understand why anyone would pay 3 Energies to do a 20 damage attack like Body Slam. The Paralysis is a bonus though, and that can slow down the game long enough for you to pull out a more powerful Pokemon.
Brock's Lickitung GH
Home>Pokeprofile>Gym Heroes>Colorless
Brock's Lickitung
80 HP
Basic Pokemon
Attack 1: Tongue Slap 20
Attack 1 Energy Cost: 2 Colorless
Attack 2: Slam 30x
Attack 2 Energy Cost: 3 Colorless
Attack 2 Special: Flip 2 coins. This attack does 30 damage times the number of heads.
Weakness: Fighting
Resistance: Psychic
Retreat Cost: 3
Recommendation: Keep this one on the Bench until Slam is ready to be used. The 80 HP will keep it going for a long time while Slam does a max of 60 damage. It'll have to be KO'd, because the Retreat Cost is too much.