Clefairy Profile
Home>Pokeprofile>Neo Genesis>Colorless
Clefairy Neo Genesis
Clefairy Neo Expedition
Clefable Jungle
Cleffa SkyRidge
Clefairy NG
Links for this card are the same as above.
Clefairy
50 HP
Basic Pokemon
Attack 1: Doubleslap 10x
Attack 1 Energy Cost: 2 Colorless
Attack 1 Special: Flip 2 coins. This attack does 10 damage times the number of heads.
Attack 2: Squaredance
Attack 2 Energy Cost: 3 Colorless
Attack 2 Special: Flip a number of coins equal to the total number of Pokemon in play. For each heads, you may search your deck for a Basic Energy cards, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Weakness: Fighting
Resistance: Psychic
Retreat Cost: 1
Recommendation: This isn't the time to use the DCE unless you are running low on Energy cards. Doubleslap can do a max of 20, which is kind of weak for 2 Energies. Squaredance gets you Energies for your Pokemon with a few coin flips. Since this card is so weak, leave it at home unless you plan to evolve it.
Clefairy NE
Home>Pokeprofile>Neo Expedition>Colorless
Clefairy
50 HP
Basic Pokemon
Attack 1: Shining Fingers
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: The Defending Pokemon is now Asleep.
Attack 2: Slap 10
Attack 2 Energy Cost: 1 Colorless
Weakness: Fighting
Retreat Cost: 1
E-Reader: Part one of two for a cartoon.
Recommendation: This is a classic example of an alternating attacker. Put the Defending Pokemon to sleep and use Slap until it wakes up, then put it to sleep again. Simple!
Clefable Jungle
Home>Pokeprofile>Jungle>Colorless
Clefable
70 HP
Stage 1 Pokemon
Attack 1: Metronome
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Choose 1 of the Defending Pokemon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokemon is, Clefable's type is still Colorless.)
Attack 2: Minimize
Attack 2 Energy Cost: 2 Colorless
Attack 2 Special: All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).
Weakness: Fighting
Resistance: Psychic
Retreat Cost: 2
Recommendation: Evolve Clefairy right away, so Metronome can work right away. Use it especially against fully evolved Pokemon, like Charizard. That way it does damage that will practically destroy him.
Cleffa Sky
Home>Pokeprofile>SkyRidge>Colorless
Cleffa
30 HP
Baby Pokemon
Baby Power: If your Active Pokemon is a Baby Pokemon and your opponent announces an attack, your opponent flips a coin (before doing anything else). If tails, your opponent's turn ends.
Attack 1: Energy Recycle
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Shuffle a basic Energy card from your discard pile into your deck.
Retreat Cost: 1
E-Reader: Part 1 of 4 for a Cleffa mini-game.
Recommendation: This card isn't as good as it looks. Sure it is a stall card, but so what. Energy Recycle only recycles basic Energy, so Special Energy cards have to find a different way in. That can take some doing until you find the card to do so. Leave this one at home unless you are starving for a staller.