Mareep Profile
Home>Pokeprofile>Neo Genesis>Electric
Mareep Neo Genesis
Mareep Neo Discovery
Mareep Neo Expedition
Mareep Aquapolis
Flaaffy Neo Genesis
Flaaffy Neo Revelation
Flaaffy Neo Expedition
Flaaffy Aquapolis
Dark Flaaffy Neo Destiny
Ampharos Neo Genesis
Ampharos Neo Expedition
Ampharos Aquapolis
Dark Ampharos Neo Destiny
Mareep NG
Links for this card are the same as above.
Mareep
40 HP
Basic Pokemon
Attack 1: Static Electricity
Attack 1 Energy Cost: 1 Electric
Attack 1 Special: For each Mareep in play, you may search your deck for an Electric Energy card and attach it to Mareep. Shuffle your deck afterward.
Attack 2: Thundershock 20
Attack 2 Energy Cost: 2 Electric
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Weakness: Fighting
Retreat Cost: 1
Recommendation: Use Static Electricity to power up for its upcoming evolutions and Thundershock to Paralyze. The cool thing about Static, is that it can get 4 Energy cards at one time. In some cases, that's all you need.
Mareep ND
Home>Pokeprofile>Neo Discovery>Electric
Mareep
50 HP
Basic Pokemon
Attack 1: Thunder Jolt 30
Attack 1 Energy Cost: 1 Electric, 1 Colorless
Attack 1 Special: Flip a coin. If tails, Mareep does 10 damage to itself.
Weakness: Fighting
Retreat Cost: 1
Recommendation: This one is a Bench warmer. Thunder Jolt takes a while to power up, and it has the possibility of doing damage to itself. The 50 HP compensates for that, and helps it take some licks.
Mareep NE
Home>Pokeprofile>Neo Expedition>Electric
Mareep
40 HP
Basic Pokemon
Attack 1: Thundershock 10
Attack 1 Energy Cost: 1 Electric
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Weakness: Fighting
Retreat Cost: 1
E-Reader: Clefairy's Melody Box: Xylophone Instrument
Recommendation: This is a quick starting Pokemon. Thundershock does the usual 10 damage tap, but the Paralysis is the real kicker. If it works, then you can do 20 damage before the Defender can attack you. Even then, it may not be able to. The Melody Box is made up of 3 parts, Sound, Music, and Pattern. As you move Clefairy around, the pitch and tempo change. With this E-Reader, the music is played on a Xylophone.
Mareep Aqua
Home>Pokeprofile>Aquapolis>Electric
Mareep
40 HP
Basic Pokemon
Attack 1: Charge
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Attach 1 Electric Energy card from your discard pile to Mareep.
Attack 2: Tail Slap 20
Attack 2 Energy Cost: 1 Electric, 1 Colorless
Weakness: Fighting
Retreat Cost: 1
E-Reader: Construction Action Game: Map Addition: Floating Koffing at the highest point dropping Sludge Bombs, and a Mareep on a platform that can fall to the ground level.
Recommendation: This card is mainly made to evolve. Charge can get Tail Slap ready for the next turn, or ready to evolve and use Spark, which is much more desirable. Use Tail Slap quickly and evolve as soon as possible.
Flaaffy NG
Home>Pokeprofile>Neo Genesis>Electric
Flaaffy
60 HP
Stage 1 Pokemon
Attack 1: Discharge 30x
Attack 1 Energy Cost: 1 Electric
Attack 1 Special: Discard all Electric Energy cards attached to Flaaffy in order to use this attack. Flip a number of coins equal to the number of Electric Energy cards you discarded. This attack does 30 damage times the number of heads.
Attack 2: Electric Current 20
Attack 2 Energy Cost: 2 Electric
Attack 2 Special: Take 1 Electric Energy card attached to Flaaffy and attach it to 1 of your Benched Pokemon. If you have no Benched Pokemon, discard that Energy card.
Weakness: Fighting
Retreat Cost: 1
Recommendation: Use Static Electricity as Mareep as many times as possible to charge up for Discharge when you evolve it. This can to a multitude of damage. Electric Current distributes an Energy card to a Pokemon of yours that really needs it at the moment.
Flaaffy NR
Home>Pokeprofile>Neo Revelation>Electric
Flaaffy
70 HP
Stage 1 Pokemon
Attack 1: Electric Punch 20
Attack 1 Energy Cost: 1 Electric
Attack 2: Tail Shock 30
Attack 2 Energy Cost: 1 Electric, 2 Colorless
Attack 2 Special: Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Fighting
Retreat Cost: 1
Recommendation: Why can't they call it by its video game name, Thunder Punch? It does 20 damage and gives you a chance to power up Tail Shock. Tail Shock does 30 damage and Bench Destroys with a possible 10 damage to each Benched Pokemon on your opponent's side. This is the best candidate to evolve into Ampharos because the attack will already be ready to use.
Flaaffy NE
Home>Pokeprofile>Neo Expedition>Electric
Flaaffy
80 HP
Stage 1 Pokemon
Attack 1: Headbutt 20
Attack 1 Energy Cost: 2 Colorless
Attack 2: Thunder Jolt 50
Attack 2 Energy Cost: 2 Electric, 1 Colorless
Attack 2 Special: Flip a coin. If tails, Flaaffy does 20 damage to itself.
Weakness: Fighting
Retreat Cost: 1
Recommendation: This card doubles your Mareep's HP. Headbutt, after an Energy is added, dents your opponent's HP while you add 1 more Energy to use Thunder Jolt. Make sure to have a recovery item handy to remove the damage done to itself.
Flaaffy Aqua
Home>Pokeprofile>Neo Expedition>Electric
Flaaffy
80 HP
Stage 1 Pokemon
Attack 1: Thundershock 10
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack 2: Spark 30
Attack 2 Energy Cost: 2 Electric, 1 Colorless
Attack 2 Special: If your opponent has any Benched Pokemon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Fighting
Retreat Cost: 1
Recommendation: Evolving into this Pokemon is great to do, because Spark is a Bench Destroying attack. Thundershock can stall while powering up, but Spark can do 30 damage and 10 more to a weakened Benched Pokemon. Its HP is high enough to let it last for a while.
Dark Flaaffy NDes
Home>Pokeprofile>Neo Destiny>Electric
Dark Flaaffy
60 HP
Stage 1 Pokemon
Attack 1: High Voltage 10
Attack 1 Energy Cost: 1 Electric
Attack 1 Special: Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.
Attack 2: Stun Wave 30
Attack 2 Energy Cost: 1 Electric, 1 Colorless
Attack 2 Special: If the Defending Pokemon has a Pokemon Power, that power stops working until the end of your next turn.
Weakness: Fighting
Retreat Cost: 1
Recommendation: This is a nice card. High Voltage may only give a light tap, but hurting your opponent's Trainers is great! Stun Wave can help against Aerodactyl while doing a nice amount of damage. Use Rocket's Hideout to get an edge and keep Trainers away.
Ampharos NG
Home>Pokeprofile>Neo Genesis>Electric
Ampharos
80 HP
Stage 2 Pokemon
Attack 1: Gigaspark 40
Attack 1 Energy Cost: 3 Electric
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Fighting
Retreat Cost: 2
Recommendation: If you used Static as Mareep, then Gigaspark should be ready to go. This doesn't only do damage to the Defending Pokemon, but it is a Bench Destroyer too. Since it Paralyzes the Defending Pokemon, it can't do damage to you. This helps you do more damage to the Bench in an extended amount of time.
Ampharos NE
Home>Pokeprofile>Neo Expedition>Electric
Ampharos
100 HP
Stage 2 Pokemon
Pokemon Power: Poke-Power: Energy Connect: As often as you like during your turn (before you attack), you may take a basic Energy card attached to one of your Benched Pokemon and attach it to your Active Pokemon. This power can't be used if Ampharos is affected by a Special Condition.
Attack 1: Lightning Strike 40
Attack 1 Energy Cost: 2 Electric, 2 Colorless
Attack 1 Special: You may discard all Electric Energy cards attached to Ampharos. If you do, this attack's base damage is 80 instead of 40.
Weakness: Fighting
Retreat Cost: 2
Recommendation: This is a superpower Pokemon! Energy Connect can pull more Electric Energy onto Amphy after he uses Lightning Strike. That attack, by the way, should only have 2 Electric Energy cards on it at a time to reduce the amount discarded. Combine this with Expedition Raichu and Energy Stadium and you will have a long lasting supply of Energy for your Pokemon.
Ampharos Aqua
Home>Pokeprofile>Aquapolis>Electric
Ampharos
100 HP
Stage 2 Pokemon
Attack 1: Thundershock 20
Attack 1 Energy Cost: 1 Electric
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Attack 2: Reflect Energy 50
Attack 2 Energy Cost: 2 Electric, 1 Colorless
Attack 2 Special: If you have any Benched Pokemon and if there are any basic Energy cards attached to Ampharos, take 1 of those Energy cards and attach it to 1 of those Pokemon.
Weakness: Fighting
Retreat Cost: 2
E-Reader: Construction Action Game: Map Addition: Pokeball upgrade on Lower level, 2 Ampharos that shoot electricity through walls. 1 at the top, one on the bottom level. Moving platform in between. Takes 2 shots for each Ampharos to capture them.
Recommendation: Here's another card to help out Zapdos. Reflect Energy can do 50 damage and send one of Ampharos's Energies to Zapdos. Thundershock can stall and do 20 damage while waiting to power up, but you won't have to if you used Spark before.
Dark Ampharos NDes
Home>Pokeprofile>Neo Destiny>Electric
Dark Ampharos
70 HP
Stage 2 Pokemon
Pokemon Power: Conductivity: Whenever your opponent attaches an Energy card from his or her hand to a Pokemon, this power does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) This power stops working if you have more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused, or Paralyzed.
Attack 1: Shock Bolt 50
Attack 1 Energy Cost: 1 Electric, 2 Colorless
Attack 1 Special: Discard all Electric Energy cards attached to Dark Ampharos or this attack does nothing.
Weakness: Fighting
Retreat Cost: 2
Recommendation: What a great card! Keep Dark Ampharos on the Bench, then the effects can't touch you. Send out an Electric Bench Destroyer like Dark Raichu, that way your opponent will have to think twice about adding Energy cards and weakening his or her Bench for Dark Raichu. Not only that but if you use Rocket's Hideout, it will increase both of your Dark card's HP's. Only attach one Electric Energy to Dark Ampharos so you only have to add one after you use Shock Bolt.