Natu Profile



Home>Pokeprofile>Neo Genesis>Psychic


Natu Neo Genesis
Natu Neo Discovery
Natu SkyRidge
Xatu Neo Genesis
Xatu Neo Discovery
Xatu SkyRidge


Natu NG



Links for this card are the same as above.

Natu
30 HP
Basic Pokemon
Attack 1: Peck 10
Attack 1 Energy Cost: 1 Colorless
Attack 2: Telekinesis
Attack 2 Energy Cost: 2 Psychic
Attack 2 Special: Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Weakness: Psychic
Resistance: Fighting
Retreat Cost: 0
Recommendation: Keep this one on the Bench until Telekinesis is ready. The 30 HP doesn't let it last long, so use Telekinesis as much as possible. It can be a Bench Destroyer if your opponent switched out a weakened Pokemon or a Baby is on the Bench. Use this attack to knock them out.

Natu ND



Home>Pokeprofile>Neo Discovery>Psychic

Natu
40 HP
Basic Pokemon
Attack 1: Confuse Ray 10
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Confused.
Weakness: Psychic
Resistance: Fighting
Retreat Cost: 1
Recommendation: This little bird is the best candidate to evolve into the Neo Genesis Xatu. Use Confuse Ray until the opponent stays Confused, then evolve it and use a more powerful Confuse Ray two turns later. In the meantime, use Prophecy to reorganize some decks.

Natu Sky



Home>Pokeprofile>SkyRidge>Psychic

Natu
50 HP
Basic Pokemon
Attack 1: Foresight
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Look at the top 3 cards of either player's deck and rearrange them as you like.
Attack 2: Removal Beam 10
Attack 2 Energy Cost: 2 Colorless
Attack 2 Special: If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those Energy cards and discard it.
Weakness: Psychic
Retreat Cost: 1
Recommendation: Foresight comes in handy when you want to get the cards you want right away. Removal Beam is a pretty weak stall because it just removes Energy to keep the opponent from getting to its more powerful attack. Evolve quickly to take the Defending Pokemon out.

Xatu NG



Home>Pokeprofile>Neo Genesis>Psychic

Xatu
80 HP
Stage 1 Pokemon
Attack 1: Prophecy
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Look at the top 3 cards of either player's deck and rearrange them as you like.
Attack 2: Confuse Ray 30
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Confused.
Weakness: Psychic
Resistance: Fighting
Retreat Cost: 1
Recommendation: Even if you used 1 attack of Natu, you are ready to use Prophecy. Prophecy really drives your opponent crazy if he used one of the Pokedexes. Rearrange it to their disadvantage. Use it to also get the cards you need right away. Confuse Ray works well once you have enough Energy cards on it. Keep using it until the Defending Pokemon is KO'd or you need to get some cards with Prophecy.

Xatu ND



Home>Pokeprofile>Neo Discovery>Psychic

Xatu
70 HP
Stage 1 Pokemon
Attack 1: Energy Circle
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Flip a coin. If heads, choose 1 Energy card attached to the Defending Pokemon and 1 of your opponent's Benched Pokemon. Attach that Energy card to that Pokemon.
Attack 2: Super Psy 50
Attack 2 Energy Cost: 2 Psychic, 1 Colorless
Weakness: Psychic
Resistance: Fighting
Retreat Cost: 1
Recommendation: Energy Circle is a very good attack for 1 Energy card. It removes an Energy and puts it on another Pokemon, preferably one that can't use it. Also, use it to take a vital Special Energy card off of the Defending Pokemon so it can't use its attack. Super Psy will finish it off two turns afterward.

Xatu Sky



Home>Pokeprofile>SkyRidge>Psychic

Xatu
80 HP
Stage 1 Pokemon
Pokemon Power: Poke-Body: Synchronicity: You may attach any Technical Machine to Xatu.
Attack 1: Warp Hole 30
Attack 1 Energy Cost: 3 Colorless
Attack 1 Special: Flip a coin. If heads, choose a card from your discard pile and put it on top of your deck.
Weakness: Psychic
Retreat Cost: 1
E-Reader: Construction Action Game: Level Addition: On the right hand side is a Vileplume that shoots diagonally towards 2 Xatu and a Pokeball power-up in a cave. Capture the Vileplume, then take the moving platform up.
Recommendation: In simple terms, this card can go into any deck. Synchronicity lets you attach any TM, even if it isn't for Psychic type Pokemon to Xatu. Also, Warp Hole can be used with any types of Energy. It can even get a very important card back from the discard pile to be picked up next turn.