Shuckle Profile
Home>Pokeprofile>Neo Revelation>Fighting
Shuckle Neo Genesis
Shuckle Neo Revelation
Shuckle SkyRidge
Shuckle NG
Home>Pokeprofile>Neo Genesis>Grass
Shuckle
50 HP
Basic Pokemon
Attack 1: Withdraw
Attack 1 Energy Cost: 1 Grass
Attack 1 Special: Flip a coin. If heads, prevent all damage done to Shuckle during your opponent's next turn. (Any other effects of attacks still happen.)
Attack 2: Wrap 20
Attack 2 Energy Cost: 2 Grass
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Paralyzed.
Weakness: Fire
Retreat Cost: 1
Recommendation: This is another stall card. Use Withdraw to give you a chance to power up Wrap. Wrap will do 20 damage and possibly give the bonus of Paralysis. This card is a bit on the weak side, so use it sparingly, even though you get like a million of them in each pack.
Shuckle NR
Home>Pokeprofile>Neo Revelation>Fighting
Shuckle
40 HP
Basic Pokemon
Pokemon Power: Hard Shell: Whenever an attack (including your own) does 40 or less damage to Shuckle (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Shuckle is Asleep, Confused, or Paralyzed.
Attack 1: Toxic Saliva
Attack 1 Energy Cost: 2 Grass
Attack 1 Special: Flip a coin. If heads, the Defending Pokemon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player's turn (even if it was already Poisoned).
Weakness: Grass
Retreat Cost: 1
Recommendation: The power helps you last long in a battle, but only against Basic Pokemon and some Stage 1 Pokemon. Keep this one on the Bench until Toxic Saliva is ready to be used. Use it until the Defending Pokemon is Poisoned, then switch out to a better Pokemon to use. Hard Shell will protect you until you do Poison the Defending Pokemon. This isn't a good card for the hard battle, so don't add too many into a deck.
Shuckle Sky
Home>Pokeprofile>SkyRidge>Grass
Shuckle
30 HP
Basic Pokemon
Pokemon Power: Poke-Body: Vase Body: All damage done by attacks to Shuckle is reduced by 20 (after applying Weakness and Resistance).
Attack 1: Poisonous Saliva 10
Attack 1 Energy Cost: 1 Grass, 1 Colorless
Attack 1 Special: The Defending Pokemon is now Poisoned.
Weakness: Fire
Retreat Cost: 2
E-Reader: Part 3 of 4 for a Cleffa mini game.
Recommendation: This is one of the weakest Shuckle I've seen. If Shuckle gets Poisoned with this 30 HP it is all over. The 2 Retreat Cost could make it very hard to get out of a bad situation. Vase Body can stall a Basic Pokemon for a while, and Poisonous Saliva can take care of the HP drain with Poison. Lets just hope Shuckle can last until the KO.