Abra Profile
Home>Pokeprofile>Team Rocket>Psychic
Abra Team Rocket
Abra Neo Expedition
Abra SkyRidge
Sabrina's Abra Gym Heroes
Sabrina's Abra Level 12 Gym Challenge
Sabrina's Abra Level 18 Gym Challenge
Kadabra Base Set
Kadabra SkyRidge
Dark Kadabra Team Rocket
Sabrina's Kadabra Gym Challenge
Alakazam Neo Expedition
Alakazam SkyRidge
Dark Alakazam Team Rocket
Abra TR
Links for this card are the same as above.
Abra
40 HP
Basic Pokemon
Attack 1: Vanish
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Shuffle Abra into your deck. (Discard all cards attached to Abra.)
Attack 2: Psyshock 10
Attack 2 Energy Cost: 1 Psychic
Attack 2 Special: Flip a coin. If heads, the Defending Pokeon is now Paralyzed.
Weakness: Psychic
Retreat Cost: 1
Recommendation: This is a good starter. Psyshock does damage and has a chance to Paralyze. If it gets into trouble, use Vanish to get away.
Abra NE
Home>Pokeprofile>Neo Expedition>Psychic
Abra
40 HP
Basic Pokemon
Attack 1: Scratch 10
Attack 1 Energy Cost: 1 Colorless
Attack 2: Confuse Ray
Attack 2 Energy Cost: 1 Psychic
Attack 2 Special: Flip a coin. If heads, the Defending Pokemon is now Confused.
Weakness: Psychic
Retreat Cost: 1
E-Reader: Clefairy's Melody Box: Tune change to "Ode to Joy."
Recommendation: This is a nice starter. First, use Confuse Ray until the Defending Pokemon is Confused, the do damage to him with Scratch. Better evolve quickly or else Abra may not last long.
Abra Sky
Home>Pokeprofile>SkyRidge>Psychic
Abra
40 HP
Basic Pokemon
Pokemon Power: Poke-Body: Psychoflow: As long as there is a Psychic Energy card attached to Abra, its Retreat Cost is 0.
Attack 1: Headbutt 20
Attack 1 Energy Cost: 2 Colorless
Weakness: Psychic
Retreat Cost: 1
Recommendation: Although it is nice to have 0 Retreat Cost, I wouldn't want to use this card for very long. Headbutt may do 20 damage, but the 40 HP and the 2 Energies don't help it that much. I'd evolve before it even touches the Active spot.
Sabrina's Abra GH
Home>Pokeprofile>Gym Heroes>Psychic
Sabrina's Abra
40 HP
Basic Pokemon
Attack 1: Energy Loop 20
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Return a Psychic Energy card attached to Sabrina's Abra to your hand in order to use this attack.
Weakness: Psychic
Retreat Cost: 0
Recommendation: Power this one on the Bench, and get as much Energy on it as possible. That way, you can continue to use Energy Loop and distribute the Energies he has on him to the Bench as needed.
Sabrina's Abra Lv. 12 GC
Home>Pokeprofile>Gym Challenge>Psychic
Sabrina's Abra (Level 12)
40 HP
Basic Pokemon
Attack 1: Pound 10
Attack 1 Energy Cost: 1 Colorless
Attack 2: Synchronize 40
Attack 2 Energy Cost: 1 Psychic, 1 Colorless
Attack 2 Special: This attack can't be used unless Sabrina's Abra and the Defending Pokemon have the same number of Energy cards attached to them.
Weakness: Psychic
Retreat Cost: 0
Recommendation: Match the Defending Pokemon's Energy cards move for move so you can use Synchronize easily. If your opponent sends out a Pokemon with 2 or more Energy cards than you have on him, use an ER or SER to bring him down. If you have too many when he or she switches, use an Energy Flow to get the Energy cards back in your hand.
Sabrina's Abra Lv. 18 GC
Links for this card are on the above card.
Sabrina's Abra (Level 18)
50 HP
Basic Pokemon
Attack 1: Psyscan
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Look at your opponent's hand.
Attack 2: Quick Attack 10+
Attack 2 Energy Cost: 1 Psychic
Attack 2 Special: Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.
Weakness: Psychic
Retreat Cost: 1
Recommendation: 2 attacks for 1 Energy, not bad. Use Psyscan the first turn to see your opponent's strategy. Quick Attack can do a max of 30 the next turn. 50 HP will keep it attacking for a while before you have to evolve or switch.
Kadabra BS
Home>Pokeprofile>Base Set>Psychic
Kadabra
60 HP
Stage 1 Pokemon
Attack 1: Recovera
Attack 1 Energy Cost: 2 Psychic
Attack 1 Special: Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.
Attack 2: Super Psy 50
Attack 2 Energy Cost: 2 Psychic, 1 Colorless
Weakness: Psychic
Retreat Cost: 3
Recommendation: Power him up on the Bench so he can be a formidable enemy. Put an extra Energy on him just in case you need to use Recover quickly. Super Psy is always a great attack that can be used without discarding an Energy card. This is a standing card, so you can't really retreat unless it is vital to winning.
Kadabra Sky
Home>Pokeprofile>SkyRidge>Psychic
Kadabra
70 HP
Stage 1 Pokemon
Attack 1: Nightmare 10
Attack 1 Energy Cost: 1 Colorless
Attack 1 Special: The Defending Pokemon is now Asleep.
Attack 2: Mind Shock 40
Attack 2 Energy Cost: 1 Psychic, 2 Colorless
Attack 2 Special: Don't apply Weakness and Resistance.
Weakness: Psychic
Retreat Cost: 1
E-Reader: Strange Poke-Power
Recommendation: Before you use the secret Poke-Power, read it carefully and do a test run of it outside of the game first. Trust me on this. Nightmare is a stalling attack, which gives you enough time to power Mind Shock. Mind Shock does some good damage, even to those that are resistant, like Dark types.
Dark Kadabra TR
Home>Pokeprofile>Team Rocket>Psychic
Dark Kadabra
50 HP
Stage 1 Pokemon
Pokemon Power: Matter Exchange: Once during your turn (before you attack), you may discard a card from your hand in order to draw a card. This power can't be used if Dark Kadabra is Asleep, Confused, or Paralyzed.
Attack 1: Mind Shock 30
Attack 1 Energy Cost: 2 Psychic
Attack 1 Special: Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Weakness: Psychic
Retreat Cost: 2
Recommendation: Attach an Energy as you evolve it to use Mind Shock right away. Matter Exchange is good if you need a card immediately as well.
Sabrina's Kadabra GC
Home>Pokeprofile>Gym Challenge>Psychic
Sabrina's Kadabra
70 HP
Stage 1 Pokemon
Attack 1: Life Drain
Attack 1 Energy Cost: 1 Psychic
Attack 1 Special: Flip a coin. If heads, put a number of damage counters on the Defending Pokemon so that its remaining HP are 10.
Attack 2: Psyshot 30
Attack 2 Energy Cost: 1 Psychic, 2 Colorless
Weakness: Psychic
Retreat Cost: 1
Recommendation: This is a nice card. Use Life Drain while you power up Psyshot. When Psyshot is ready, use it to KO that Pokemon.
Alakazam NE
Home>Pokeprofile>Neo Expedition>Psychic
Alakazam
100 HP
Pokemon Power: Poke-Power: Psymimic: Once during your turn, instead of Alakazam's normal attack, you may choose 1 of your opponent's Pokemon's attacks. Alakazam copies that attack including its Energy Costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type that Pokemon is, Alakazam's type is still Psychic.) This power can't be used if Alakazam is affected by a Special Condition.
Attack 1: Syncroblast 80
Attack 1 Energy Cost: 1 Psychic, 2 Colorless
Attack 2 Special: If Alakazam and the Defending Pokemon don't have the same number of Energy cards attached to them, this attack's base damage is 20 instead of 80.
Weakness: Psychic
Retreat Cost: 2
Recommendation: This is a great card to have. Psymimic should copy the attack of a Colorless or Psychic attack to get rid of the Energy cost problems. While you energize Alakazam as high as the opposing Pokemon, use the power to destroy the weaker Pokemon that have less Energy. Save the 80 damage for the big guns.
Alakazam Sky
Home>Pokeprofile>SkyRidge>Psychic
Alakazam
100 HP
Stage 2 Pokemon
Pokemon Power: Poke-Power: Energy Jump: Once during your turn (before your attack), you may move an Energy card from 1 of your Pokemon to another Pokemon. This power can't be used if Alakazam is affected by a Special Condition.
Attack 1: Psychic 30+
Attack 1 Energy Cost: 3 Colorless
Attack 1 Special: This attack does 30 damage plus 10 more damage for each Energy card attached to the Defending Pokemon.
Weakness: Psychic
Retreat Cost: 2
E-Reader: Part 4 of 4 for a Wobbuffet mini-game.
Recommendation: Energy Jump can be useful when you are starving for Energies, or if you want to save some before your opponent KO's your Active Pokemon. Psychic is always a good attack, but it all depends on how much Energy is on the Defending Pokemon. Nowadays, 3 Energies on one Pokemon is the average so 60 damage is what Psychic would do. Of course, you could be in trouble because your opponent can attack with full force that way. Try to KO the Defending Pokemon before that happens.
Dark Alakazam TR
Home>Pokeprofile>Team Rocket>Psychic
Dark Alakazam
60 HP
Stage 2 Pokemon
Attack 1: Teleport Blast 30
Attack 1 Energy Cost: 2 Psychic, 1 Colorless
Attack 1 Special: You may switch Dark Alakazam with 1 of your Benched Pokemon. (Do the damage before switching the Pokemon.)
Attack 2: Mind Shock 40
Attack 2 Energy Cost: 3 Psychic
Attack 2 Special: Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.)
Weakness: Psychic
Retreat Cost: 3
Recommendation: Attach another Energy when evolving into this card. Use Mind Shock until it gets in a bit of trouble, then use Teleport Blast to switch and hopefully KO the Defending Pokemon. Make sure to switch with someone that has a low Retreat Cost so you can send him out again.