Main Req point calculation text
Some examples -
Both sides start with only a 10 point commander. Difficulty level is Even.
| Parameters | Map/Day1 |
Map/Day2 |
Map/Day3 |
RUmap |
90 |
100 |
100 |
RUday |
- |
0 |
0 |
GEmap |
90 |
0 |
0 |
GEday |
- |
100 |
100 |
Situation 1) Map/day1 - Both sides spend all Req points to buy units. One side flees the map without losses to either side. The Map/Day2 calculations are -
Russian Expected Force Strength = sum of map points [190] +
starting units sell backx2 [10] = 200
German Expected Force Strength = sum of map points [90] +
starting units sell backx2 [10] = 100
Expected Force Strength Ratio = 2
Russian Current Force Strength = map points [100] + day points
[0] + current units sell backx2 [100] = 200
German Current Force Strength = map points [0] + day points [100]
+ current units sell backx2 [100] = 200
Current Force Strength Ratio = 1
Using the right rule [or at least the one that actually applies in the game]- if Expected Force Strength Ratio is greater than Current Force Strength Ratio the Russians get bonus points and if Expected Force Strength Ratio is less than Current Force Strength Ratio the Germans get bonus points, in this example the Russians would get bonus points calculated as -
{[Russian Current Force Strength '200' / Expected Force Strength Ratio '2'] - German Current Force Strength '200'}x .7 = -70
Situation 2) On Map/Day2 both sides spend all Req points and one side again flees the map without losses to either side. The bonus point calculation for Map/Day3 is -
Russian Expected Force Strength = sum of map points [290] +
starting units sell backx2 [10] = 300
German Expected Force Strength = sum of map points [90] +
starting units sell backx2 [10] = 100
Expected Force Strength Ratio = 3
Russian Current Force Strength = map points [100] + day points
[0] + current units sell backx2 [270] = 370
German Current Force Strength = map points [0] + day points [100]
+ current units sell backx2 [200] = 300
Current Force Strength Ratio = 1.2333
Using the right rule [or at least the one that actually applies in the game]- if Expected Force Strength Ratio is greater than Current Force Strength Ratio the Russians get bonus points and if Expected Force Strength Ratio is less than Current Force Strength Ratio the Germans get bonus points, in this example the Russians would get bonus points calculated as -
{[Russian Current Force Strength '370' / Expected Force Strength Ratio '3'] - German Current Force Strength '300'}x .7 = -123.6
The fact that the determination of bonus points is the reverse of that described in the readme and update texts can be easily verified but setting up a custom Op with the same parameters as detailed above or downloading and playing this Test File as the Germans in either solo or multiplayer. Just spend all Req poits and have the Germans retreat from the first and second maps. The bonus points will fluctuate in solo play as the AI doesnt always spend all its Req points.
The above example clearly demonstrates the anomalies introduced by not including Scenario Editor assigned Day points in the Expected Force Strength equation.